I was wondering if it was possible to draw any core graphics in the content view of a scroll view because at the moment, in the drawRect section of the UIScrollView, it just draws on the static view a
I am creating an app with core graphics that needs to take text input and p开发者_运维百科lace characters at specific pixel offsets.
I\'ve a UITextView (from the InterfaceBuilder) in my View. This contains a UIScrollView. Now I have to detect touch Events inside the UITextView beacause I must close my own submenus.
I\'m using a UIScrollView as the basis of a component that makes use of core animation. When the user swipes the view I would like to position elements according to the destination (resting) position
I have an animated transparent OpenGL ES subview (a modification of Apple\'s开发者_JS百科 template EAGLView class) which draws a rotating sphere. Just like Apple\'s example, CADisplayLink is used on d
i developing an iPad app in which i working with images.The application is worked fine in portrait mode when application launched in portrait mode but it gives me ridiculous problem with frames when a
How do I draw a filled circle with core graphics and return it as a UIImage? I want to do something like the following:
I know I have a bug somewhere... I a very simple bug indeed, it\'s just an index out of bounds error. I used to hunt and place breakpoints in my project to see where it is. But today I decided to be s
I am adding UITabBarController to the window, and setting the viewControllers property of the UITa开发者_C百科bBarController to the array of ViewControllers.
Is there a way to set style or look and feel for ipad application as it works for java applications? In particular, i want to set my custom Font application-wide, so that all buttons/labels/whatever