Currently, I\'m building a simple game using pure UIKit. In my game content MVC, I have a CADisplayLink timer object that is activated on game and is repeatedly calling gameLogic method for displaying
I\'ve been researching the best way to implement an application for my brother\'s business, and have been pretty stumped in terms of how to structure my application. The application will be run on iPa
I have this help page I want to add to my application, but I\'m not sure of how to format it. At the moment it\'s just an imag开发者_开发百科e in a scrollview, but surely there\'s a better way?
I\'m handling UITouch event sourced from UIView. The problem is the coordinates are specified in UIView\'s bounds, left-top corner originated point space. But my GL viewport is defined in left-bottom
I am trying to get a view with rounded top corners and square bottom corners, similar to the top row of a grouped UITableViewCell.
My next iOS app will be my first attempt at having some basic animation beyond the core UI controls provided by the SDK.
Currently, I\'m trying to build a game with UIkit that consists of the three MVCs (for now): main application delegate class (with UINavigationController property), Menu class (UIViewController with x
I was wondering if anyone has ever attempted to or thought of using the decorator pattern to make it easier to DRY up UITableView code.
-[UIApplication sendAction:to:from:forEvent:] method looks in开发者_开发知识库teresting. Is there any usage utilizes this method greatly?Read up on the \"responder chain\" pattern in Cocoa. Calling th
I saw this code: CoolButton *coolButton = [[CoolButton alloc] ini开发者_StackOverflow社区tWithFrame:CGRectMake(0.0f, 0.0f, 60.0f, 25.0f)];