I have been reading this paper titled Clone Detection using Abstract Syntax Trees by Ira D. Baxter et al. There is a paragraph from the paper that I reproduced below:
I\'m trying to implement a simple Java like language parser in sablecc, although I\'m constantly running into shift-reduce / reduce-reduce problems when implementing if, while and block statements.
I\'ve found a difference in overload resolution between the C# and the VB-compiler. I\'m not sure if it\'s an error or by design:
I\'m creating a byacc program to parse some input, and I\'m having trouble resolving shift/reduce conflicts, in this case, how could I tell byac to always shift?
One of the \"wins\" listed by proponents of JIT is that it can generate machine-specific assembly instructions, based on the CPU of the machine on which the code is running.
Ok, so I\'ve recently got the OpenGL SuperBible, and set up the directories on Code::Blocks to freeglut and GLTools.h but these #include statements will not work:
Is there any way to add your own language extension? For example make it so: public string Foo { get开发者_开发百科; set; }
In compilers, the phrase \"loop-invariant code motion\" describes expressions or statements of code in a loop that don\'t change from iteration to iteration and hence can be move开发者_Python百科d out
Something that has always bothered me is why isn\'t data set to NULL by the compiler, if nothing else was specified? I c开发者_如何转开发an\'t see any reason NOT to, and surely it must be better than
There is no boolean type in C programming language, but then how does the C开发者_StackOverflow language turn\'s IF/Else to true and false?