I\'m attempting to manually load the hexdump of an elf file that I compiled using g++ into a processor simulation I designed. There are 30 sections to a standard elf file and I am loading all 3开发者_
The code I have looks like this (all uses of done shown): bool done = false; for(int i = 0; i < big; i++)
I made some changes to my solution which contains a couple of project and wanted to compile it again .. now it says Metadata file C:\\myproject\\bin\\myproject.DLL could not be found...
It seems that in most cases the C# compiler could call Dispose() automatically. Like most cases of the using pattern look like:
In working on larger Actionscript/Flash projects, I\'ve started to really feel the need for some kind of \"make\" system, but I haven\'t found it yet. Does anyone know if it exists?
Pulling my hair out in trying to get a simple window based project to compile. I am running both 3.2.2 and 3.2.3 versions of Xcode.
Going thru 开发者_JAVA技巧one of my favourite authors question What’s the hardest or most misunderstood aspect of LINQ? I am basically looking for the answer of the question:
I have a piece of C code that is used from a C++ function.At the top of my C++ file I have the line: #include \"prediction.h\"
Let\'s pretend my program contains a specific construct the C++ Standard states to be unspecified behavior. This basically means the implementation has to do something reasonable but is all开发者_开发
folks. So, I\'ve came across this compilation error a while ago.. As there\'s an easy fix and I didn\'t find anything relevant at the time, I eventually let it go.