I\'m trying to invoke the RegisterType method in the Unity container. RegisterType has a total of 16 overrides (some of those are parameters some are types).
Given: Type T = typeof(List<string>); Requirement: typeof(List<>) == SomeFunction(T) Many times when I\'m reflecting over a type and want to find all properties that return lists of
I have been looking to make my application a little more scalable by specifying a base data model which I intend to act as a container so that the data sent through to another application is always of
As the title says, then I\'m trying to cast a PropertyInfo to its \"original\" type, which is List<obj> in my case.
Hi i\'m writing a simple ORM DLL. The library works fine and i would like add some addone - Lazy Loading.
This is a bit difficult to explain. So here it goes. I have a function like this: public T FooBar<T>(Func<T> function)
I expect there\'s one of two answers to this, either impossible or extremely simple and I\'ve overlooked the obvious Google query.
I am playing with Java\'s reflection API, and I\'m writing methods that inspect a given object and describes its fields, methods, and so on.
I stumbled upon this code: static void Main() { typeof(string).GetField(\"Empty\").SetValue(null, \"evil\");//from DailyWTF
I\'m trying to wri开发者_Go百科te some code that sets a property on a struct (important that it\'s a property on a struct) and it\'s failing: