I need to get the real screen resolution using JavaScript (client-side at least), but having issues with both IE and Firefox as they tend 开发者_运维问答to change this when you use the browser\'s buil
I have a site which looks fine in firefox. I switched to chrome for testing and ive found something really weird.
I am looking for a cross-browser (can be based on jquery) way to change the keypress done by a user. Capturing it is no problem. Changing behaviour in a cross-browser compatible manner, seems to be a
world! I have a question for you. Just how can I only with jQuery draw an image on the surface of another image? Is it real? If you kn开发者_JAVA百科ow some docs about the subject please type a link.
With the below sample page I get a different output for IE than I do for other browsers. <html>
Quick background: when a开发者_StackOverflow中文版 key is pressed in a browser, three events are generated: keyDown, keyPress and keyUp.
I need to setup a testing infrastructure to test combinations of cookies enabled/disabled, Sliverlight and Flash plug-ins enabled/disabled, and javascript enabled/disabled.For starters, I need to test
I tested the following in FF, OP, Chrome, Safari and IE. It works in them all except the 3 IEs I tested: 8, 7, and 6.
everybody. I\'m puzzled as to why I keep getting the error \"GM_registerMenuCommand is not defined\" when I try to run a userscript that I created. I have tried this in Firefox using Scriptish 1.0b9 a
I have used atag with attribute src=\"mydirectory/myimage.gif. If开发者_StackOverflow社区 the image is not present in the directory , how can i avoid showing a default break image inside my img tag ?