I\'m working on a GPGPU application that transfers data between the cpu and gpu using PBOs. One requirement in my application is that the OpenGL rendering thread should be blocking as little as possib
I have a Blackberry application which, when run in some emulators with touch support (ex: 9500, 9520, 9530, 9550), terminates with:
I have the following code in the $init call of a thread: self.conn = copy.deepcopy(conn) self.conn.setblocking(0)
I\'m trying to implement a queue which blocks on the Pop operation if it\'s empty, and unblocks as soon as a new element is pushed. I\'m afraid I might have some race condition; I tried to look at som
I have to create a static library for iphone which provides a interface Login. Login prompts a window and asks username and password.
I am building an Cocoa/OpenGL app, for periods of about 2 second at a time, I need to control every video frame as well as writing to a digital IO device.
I don\'t really know how to formulate my question this time... I have my application with a QDialog as a main window.
Say I have a thread that\'s something like this: void my_thread(char *device_name) { int fd = open(device_name, O_RDONLY);
coming from node.js point of view, where all code is non-blocking. In Go, non-blocking is easily achieved using channels.
Say a COM object is created on an STA thread. So all calls to this object are serialized in this thread. So if 开发者_Go百科a method of the object\'s is blocking, all threads that use this object are