Each time somebody touches a row inside a UITableView, I\'m kicking off a series of asynchronous NSURLConnections, that download data and then parse and save that data into Core Data.
As a disclaimer I\'d like to state that I\'m fairly new to Objective-C and Cocoa. Currently I\'m trying to write a basic application that can POST XML data to a particular endpoint. To achieve this, I
I am trying to launch the App Store without launching Safari with all the redirects and I am getting an error about \"Request for member \'iTunesURL\' in something not a structure or union.\"
I want to create a iPhone chat application and i do not have any experience of socket programming so can u please help me understand How can i do long polling from iPhone application?
I want to download a wav file from a web service, cache it on the iphone and playback it using AVAudioPlayer. Using NSFileHandle and NSURLConnection seems a viable solution when dealing with relativel
I\'m uploading a file from an iPhone to a server with an HTTP POST, and monitoring the progress in NSURLConnection\'s connection:didSendBodyData:totalBytesWritten:totalBytesExpectedToWrite. The proble
- (IBAction)startDownloadingURL:(id)sender { // create the request NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:@\"http://www.apple.com/index.html\"] cachePolicy:NSURLReq
It seems dead simple, as to create an NSURLConnection I usually do this: NSURL *theURL = [NSURL URLWithString:urlString];
Sorry if this has been asked before, but I\'m wondering what the best memory management practice is for NSURLConnection.Apple\'s sample code uses -[NSURLConnection initWithReq开发者_高级运维uest:deleg
First, I\'m using an NSURLConnection to download JSON data from twitter. Then, I\'m using a second NSURLConnection to download corresponding user avatar images (the urls to the images are parsed from