I am trying to access the raw data of a Bitmap in ARGB_8888 format on Android, using the copyPixelsToBuffer and copyPixelsFromBuffer methods. However, invocation of those calls seems to always apply t
I need to synchronize on a structure, which will be filled in native code(C code) and the开发者_Go百科 same will be read from the Java Code with JNI. I need to synchronize these. Is there any method I
I am currently playing around on the NDK for android, trying out the OpenGL ES 2.0 capabilities. But i don\'t know how to load an image into an OpenGL texture. My plan is to send a bitmap with t开发者
I am new in opengl as well as in jni. I know how to draw using java and opengl, but I want to draw the same using C.
I need to call from Java a native library , which requires callback registration (and using callbacks then).
Is there any way I can 开发者_开发问答synchronize the data(data sharing) between C and Java code with JNI using mutex or any other methods.
Lets say I have a function with the following prototype: JNIEXPORT void JNICALL Java_example_SCLASS_cfunc
I\'m working in Android where memory is limited and there is no swap file like feature. I\'ve read that people have implemented swap file like functionality using memory mapped files in their apps but
I\'m creating an application that launches the JVM (using a copy开发者_如何学Go of the JRE). If I edit rt.jar, for example to remove functionality that users shouldn\'t have access to, will it somehow
I am using Eclipse CDT, with MinGW and under Windows XP, to developp a little C program exporting itself as a JNI-compliant DLL.