I\'m fairly new to C++, and I\'m likely in over my head, but that\'s the way it goes. I\'m working with a fairly large Win32 C++ project that uses Winsock for its network communications.I\'m in the p
What do you guys rec开发者_运维问答ommend for a resource for winsock? I have an assignment that we have only have a few days to do that needs to send a simple packet using UDP (and receive the same t
I have a game I am working on in C++ and OpenGL. I have made a threaded server that right now accepts clients (the game) and receives messages from them. Right now the game only sends messages. I want
Upon receiving UDP packets from nmap (port scanner), UDP socket that were open by ivrworks (v4) is being closed without any notification.
is it possible to have multiple threads sending on the same socket? will there be interleaving of the streams or will the socket block on the first thread (assuming tcp)? the majority of opinions i\'v
I\'m in the middle of porting some code to be compiled with MSVC 9.0, and one of my coworkers mentioned that we would need to开发者_JAVA技巧 link against WS2_32.dll because now only Winsock 2 was supp
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I have a problem with a piece of legacy c++/winsock code that is part of a multi-threaded socket server. The application creates a thread that handles connections from clients, of which there are typi
I am trying to migrate some code from 32-bit Windows (XP and Server 2003) to 64-bit Windows 7, and I am having a weird problem with gethostbyname.
If i开发者_JAVA百科 use UDP sockets for interprocess communication, can i expect that all send data is received by the other process in the same order?