I am trying to use the WSCInstallProviderAndChains function with the following parameters: First, I load the ws2_32.dll with Loadlibrary, then I call the function:
I\'m trying to figure out how to use winsockets to be able to turn my game into a LAN-playable game. I\'ve read some winsockets documentation but I can\'t figure out how a client can get all the games
Is it possible 开发者_如何转开发to have winsock\'s send function block until the packet being sent is received at the other end?
on windows, is there any other option when programming network communication then using Winsock? There are many soc开发者_开发技巧ket libraries for c++, are they all just winsock based?You can conside
Hi i am writing a socket client/server application in VB6. i have the following code Private Sub sockMain_ConnectionRequest(ByVal requestID As Long)
I am developing a program on top of a basecode taking care of low level socket programming. The problem seems to be that the only way it knows (apparently) when to stop close the connection is when th
For example i create socket using winsock under account named Admin. Is there any possibility to detect which user created that socket? I would like to write in my program: This socket was c开发者_如何
Background: We have a client/server application that uses a persistent connection to the server. Benchmarks show that it is many times faster to use an already open connection rather than spend sign
I have win32 application in which winsock is used for TCP/IP communication. I am setting keepalive value with WSAIoctl function and it is working normally with windows XP.
The winsock function socket expects as third parameter the protocol what usually is IPROTO_TCP for socket type SOCK_STREAM and IPROTO_UDP for socket type SOCK_DGRAM. When I pass a 0 value as the proto