I\'m writing a simple HTTP server and learning about TIME_WAIT.How do real web servers in heavy environments handle requests from tho开发者_开发技巧usands of users without all the sockets getting stuc
If I broadcast using a UDP socket using sendto() and call recvfrom() immediately. I am receiving the broadcast message that I have sent from the same PC a little while ago? Can this loop back kind of
I have created structure : struct buffer { string ProjectName ; string ProjectID ; } buffer buf; buf.ProjectID = \"212\";
Hey... As in a recent question (nobody did react on the last changes) I have a problem with assigning a sockaddr structure filled by recvfrom.
I am not 100% sure if I shall become insane... As mentioned in many many other posts, I am writing this Connection class which stats up winsock, creates some sockets, binds them and let´s you send a
While trying the following the address in the second sockaddr changes: /*Stuff*/ sockaddr add1, add2; recvfrom(/*socket*/, /*buffer*/, /*count*/, /*flag*/, &add1, /*fromlen*/);
I have a feeling my problem is a bit strange, but here goes... I have a C++ program (from another organization) that interacts with a camera connected to hardware via Ethernet using sockets. On the s
In unix the sockaddr_un structure exists to hold a path. Is there some windows equivalent. I\'ve been 开发者_JAVA百科looking all over the place and haven\'t found anything.If you want to use UNIX doma
The socket is 开发者_高级运维created and bound, then the program receives data with recv(). The question is: How do I now determine from which host + port the packet originates so that I can send data
I\'m trying to port an ipv4 server/client to ipv6, but the compiler says SOCKADDR_IN6 is not declared in the scope. SOCKADDR_IN is declared but not SOCKADDR_IN6. <Winsock2.h> is开发者_Go百科 inc