I have created a simple iOS program that compiles without a hitch and runs great on an iPad simulator.The same program cannot be compiled when I tell XCode 4 to use my attached iPad device.The problem
So I got a class that specifies a constant with a special meaning for each type. I use something like this
A colleague recently revealed to me that a single source file of ours includes over 3,400 headers during compile time. We have over 1,000 translation units that get compiled in a build, resulting in a
I have a C header file. I want to parse it and extract information about data types, functions and functions arguments. Who can help me? I need some example in C.
I am working on a project in Visual Studio 2010 which is to produce a win 32 dll file.The examples I have are C files and the compile and work well.I would like to incorporate some functionality from
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
So I am trying to compile a set of C files written by someone else, and I am continually getting the following error:
I\'m starting to program with CUDA, and in some examples I find the include files cuda.h, cuda_runtime.h and cuda_runtime_api.h included in the code. Can someone explain to me开发者_JAVA百科 the diffe
In my header file I have a function pointer and a struct: typedef struct _CONTINUE_STATE { DWORD CurrentCycle;
Is there a best practice for importing static library headers in Xcode 4? Most of my projects depend on several other projects, so that I recently started to use the workspace feature to build all nee