I would like to write an app which can be run on iOS 3.1.3 up to iOS 4.1. I know how to set up the deployment target and the base SDK.
I have a VS project (made by someone else), and when I try to open it on Visual Studio 2008, I get the following error message:
I have a simple question: does Xcode 3.2.4 wo开发者_开发技巧rk on Mac OS X Leopard (10.5) ?Xcode 3.2 was released with Mac OS X v10.6 \"Snow Leopard\", and won\'t install on any earlier version of Mac
Is there an officially updated recommendation indicating which versions of Python should be supported by released modules?Or perhaps a page giving a survey of production usage of various versions?It\'
What I did was create two .java files. One that can compile and r开发者_如何学运维un on a 1.5 phone (SDK3) and then one that works on 2.0(SDK5) So for this example i\'ll call the 1.5 file ExampleOld a
I just installed (or copied) the Flex SDK 4.1 on my Mac to: /Developer/SDKs/Flex/4/1/ For now I\'ll only be using a plain text-editor to use it. No fancy IDE.
We use BinaryFormatter in a C# game, to save user game progress, game levels, etc. We are running into the problem of backwards compatibility.
I have an app that I\'ve upgraded from 3.5 to 4.0. But not all my 3rd party assemblies are built on .net 4.0. How is it that I\'m still able to reference those assemblies without any problems? For ins
I created a universal app for the iPhone-iPad. I\'m only working on the iPhone part at the moment. In the header file for the view controller for the iPhone one, I import the adbanner header and creat
I\'ve got an application that uses overridePendingTransition to do some custom animations upon transitioning from one activity to the other. This was made available in Android 2.0, but I want to make