I\'m learning about openGL and how to do transformations such as translating and scaling. I know you have to usually translate to the origin, then do whatever you want (lets say scale), then translate
I have simple graphic images which I would like to transform on triggered events. Transform means change the width or move it to another position.
I\'m making a game for Android and I need to rotate an image. When I rotate it obviously it\'s dimensions change. For example when it\'s rotated 45 degrees (it\'s square but I\'d like this to work for
I have a bilinear surface (surface defined by lines between the 4 vertices) in 3D.I want to map this surface to the unit square.I know how to do this mapping and I know how to calculate the x,y,z coor
I was trying to understand lesson 9 from NEHEs tutorial, which is about bitmaps being moved in 3d space.
I\'m developing a jQuery plugin to make a block-level element rotatable with mouse. Now it works as expected in non-IE browsers, but have a strange behavior while rotating in Internet Explorer.
I have a problem with returning multi-element HTML result (I dont know the name for this). To make it clearer, please see the code below.
I have two CALayers each showing an image. The first (left) layer in the view hierarchy is on top of the second one. The problem is that after I apply a rotation around the y-axis, the right layer is
I was wondering if one is able to rotate an image a开发者_如何学运维bout the y-axis in Processing.js? I saw that there is a rotateY() method, but it fails to load my images in the draw() method when I
I am implementing a column-major transformation matrix that looks something like this: ----------||------------||------------|