I have a structure of base class and a couple of inherited classed. Base class should be pure virtual class, it should prevent instantiation.
I\'m having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is comp
Hi I am a C++ beginner just encountered a problem I don\'t know ho开发者_JAVA技巧w to fix I have two class, this is the header file:
Should a Singleton class be allowed to have children? Should we seal it? What are the pro\'s and con\'s?
I am trying to add a few extra methods to a matrix type from the pysparse library. Apart from that I want the new class to behave exactly like the original, so I chose to implement the changes using i
I\'ve got a class that inherits from an interface. That interface defines an event that I\'d like to subscribe to in the calling code. I\'ve tried a couple of things, but they all resolve to false (wh
I\'m trying to make sure that every child of a given element (MPF.MWindow) gets custom templates. For instance, the button should get the template defined in resMButton.xaml. As of now I\'m using the
g++ compiler gives this error: expected `;\' before \'it\' template <typename T> class myList : public std::l开发者_JAVA百科ist<T>
I have a class structure like abstract class Animal { public Animal(){ //init stuff.. } } class Cat : Animal {
I\'m having some problems with inheritance and the @PrePersist annotation. My source code looks like the following: