If it helps, the following question is in the context of a game I am building. In a few different places I have the following scenario. There exists a parent class, for this example called Skill, and
I have code that\'s very messy with the if - else if checks it is doing. The amount of branching and nested branching is quite big (over 20 if - else if and nested too). It\'s making my code harder to
I\'m working on a test application which requires connection to server and save the response from it. The response actually is a data packet,so I need to understand what type of packet it is and to ex
I\'ve been looking through Flowplayer\'s docs to find a way to switch between 3 different quality modes, manually. I开发者_JAVA技巧 am able to find in the docs that Flowplayer supports manual switchin
i would like to check for the window size with jquery and based on the different resolutions i would like to change the background image. So i was thinking to somehow use the \"switch\" statement for
I\'m getting the error \"A switch expression or case label must be a bool, char, string, integral, enum, or corresponding nullable type\" in 开发者_如何学编程my code at the line,
I\'m pretty sure I don\'t have any other options other than what I\'ve uncovered, but I wanted to pick the collective internet brain.
Could you try those two codes ? The first one raises an error, not the second one. I\'d like to know if it\'s because of my XCode version, and if not, why is it happening.
This question already has answers here: Closed 10 year开发者_Go百科s ago. Possible Duplicate: C# - Is there a better alternative than this to 'switch on type'?
My switch statement just keeps looping.It should print the option you choose and then reprint the menu.Please help!