I am having a problem with an autoloading tree grid. At present I have a structure that is only 2 levels deep.
I\'m designing a generic tree data structure in C# and I was wondering if I over designed it by having all those interfaces/classes:
I\'m using this great tool (http://www.codesynthesis.com/products/xsd/c++/tree/) to convert xsd into c++ code.
I\'m working on a programming problem and am running into a roadblock. I\'m trying to come up with a data structure to map an arbitrary integer to another integer. You may be inclined to say \"Hash Ta
Hi I have a small problem in my ANTLR tree grammar. I am using ANTLRWorks 1.4. In parser grammar I have the rule like this:
I have been researching the tree data structure described at this link (near the bottom): http://sigpipe.macromates.com/2009/08/13/maintaining-a-layout/
I want to programmatically set the state of a tree ctrl item to be selected and then process it elsewhere. I want to do this to reuse the code that is called when the user clicks it. I try this but it
I have for my website a 4 level menu structure: sections (in sections tabel), categories (in categories tabel, with section_id pointing to sections) and then pages (in tabel pages I have parent_id bec
Edit: Here is the updated tree and parser grammars: parser grammar: options { language = CSharp2; output=AST;
I have a canonical tree in F#, i.e by declaring type binaryTree = Leaf Node of binaryTree * float * binaryTree