I need to build a funct开发者_运维问答ion drawing gridline on the canvas in WPF: void DrawGridLine(double startX, double startY, double stepX, double stepY,
I\'m in the process of developing a 2-D game for android which primarily i\'m using as an experience to learn the in\'s and out\'s of programming for android apps, so naturally i run into a lot of puz
any help or pointers would be massively appreciated. Basically i\'m trying to EITHER move OR redraw some ellipses to a canvas once a \"turn\".
NET programming.I have a image of a map with latitudes and longitudes on its borders .now when i drag the mouse on the map i should get a rectangle with one vertex at the mouse point and opposite onea
I want to draw a line on screen using touch listener, but when i try to draw line again it erases the previous line. I am using this code:-
I want to draw a line on the screen usign touch listener, but when I try开发者_如何学C to draw line again, it erases the previous line. I am using the code below.
So I\'m writing a sort of particle simulator, like a \"falling sand game\" if you know what that is, and I\'ve kind of hit a r开发者_运维百科oadblock now. The way I\'m doing this is I have a particle
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I\'ve got a CustomItem which is embedded in a Form. This CustomItem simply draws some text, so I don\'t want to have this CustomItem clickable/selectable by the user.
I have two images on a surfaceview and only one of the images开发者_如何学Python is animated, the second image is static and keeps drawing itself over itself and so this makes the program slow. How ca