Hey, is there a a simple way in c# or java to let the user \"drop\" points onto the form and then draw lines between the new point and existing ones ?
For example, how would I draw an image outside of my window area, anywhere on the screen开发者_如何学Python?It is not possible to draw outside your window. You can however simulate that effect by crea
I have an ImageView loading a picture in my Activity and want to draw some lines on it.It seems like I\'m not able to overlay the lines I draw onto the ImageView.If I create a new class (myPainter) wh
i want to draw objects (incl. putting components) in a container drawn perfectly in the middle. The problem is, using the middle x and y and subtracting/adding the half of the windows width and heigh
I get this exception: XNA Framework Reach profile requires TextureAddressMode to be Clamp when using texture sizes that are not
I was just curious if you can specify constant normal when drawing with single call of DrawElements. I\'m using VAOs and VBOs so it\'s not that problem because I load them once for a开发者_JAVA百科ll
I\'m programming in C with GLUT and OPENGL, i want my window redrawing itself again and again. I know that i can rer开发者_Go百科ender with glutPostRedisplay(), if I put it in the idle function of Glu
Question : Is there any better way to implement a function that draws line on the screen other than drawing circles on the input points ?
I need to draw a rectangle that is drawn over the notification bar, but I\'m unable to get it to work. Th开发者_StackOverflow中文版e code looks like this:
so we have values generator that outputs someting like FF00FF5F. We have some coordinates like 50, 300. We want to draw on stage. (I mean we opened new .fla doc in flash, pressed f开发者_JS百科9 and s