I need to overlay the following images: System.Windows.Controls.Image image1 System.Drawing.Bitmap image2;
I have to load a small icon on the botton of my software. just to have a loading/ok/error icon. as sudgested on \"http://www.particle.kth.se/~lindsey/JavaCourse/Book/Part1/Java/Chapter06/images.html\"
Please check this neat piece of code I found: glEnable(GL_LINE_SMOOTH); glColor4ub(0, 0, 0, 150); mmDrawCircle( ccp(100, 100), 20, 0, 50, NO);
I have a background image (a map) on which I need to regularly draw the you-are-here icon. I use Canvas to draw the icon on top of the map. Assuming that the drawing process is triggered on button cli
My question involves various techniques for drawing lines that appear to be freehand: How do you draw like a Crayon?
In my view I have a simple ARGB drawable that takes about 2ms to draw but I can draw the same file as a bitmap in under 0.5ms (just some quick code, I 开发者_如何学运维can\'t really consider it an opt
Background I\'m writing a graphing library for an android application (yes yes, I know there are plenty out there but none that offer the customizability we need).
I\'m trying to create a custom button with ActionScript 3.0. I\'m suing a round rect as background, but I have a problem with it size.
I am implementing free drawing with HTML5 canvas. Currently every thing is working fine. I am using moveTo() and lineTo() for every mousemove. I have to fine tune the drawing;
I am trying to do a simple GUI interaction - touch the screen and have a red ball move there from its previous position.Everything works great, except that my ball appears at an offset from where I in