I am trying to build a simple graphics application in WPF C#. The purpose is to draw 10000*10000 rectangles of size 4 pixels each.
Is there any framework/engine that provide ability to draw 3d images on Canvas? I am planning to draw some primitives (different shapes) located in one plane:
I\'m porting an app written in a graphics environment that allows drawing to happen outside the bounds of the clipping rectangle. Any way to do this in Android?开发者_运维知识库try to set
I have a C# application developed with Visual Studio 2008 that is like a paint, where you can write using the mouse. I use the Graphics and Bitmap classes.
When rendering huge visuals in WPF, the visual gets distorted and more distorted with increasing coordinates. I assume that it has something to do with the floating point data types used in the render
I want to draw inside the DOM squared Divs, clicking a random point in the viewport then moving the mouse with this effect...
I have code like this. System.Drawing.Color col = System.Drawing.ColorTranslator.FromHtml(\"#101B83\");
I want to create some kind of simulation. There will be numerous sprites floating around. Because I think that rendering every frame thousand times the same primitives which make up a sprite, will be
I\'m using RotateFlip to flip sprites horizontally. It seems that RotateFlip is applied when Graphics is drawn not image.
I am trying to make a custom toolbar to use anywhere. I want the background to look like the gray that the nstoolbar has. The color is used in several places like the top of Safari or Mail.