I want to draw a path gradually, i.e. I want the path to appear as if it is drawn by hand. I have managed to create the path I need. I have also managed to create a CAKeyFrameAnimation that uses this
Currently I\'m drawing some things in a subclass of DrawingArea, where I get a cairo context inside an expose-event and call a draw method from there. (according to some PyGTK tu开发者_如何转开发toria
I want to sort sprites by layer depth (i.e. SpriteSortMode.BackToFront) but also sort them by SpriteSortMode.Immediate (which my understanding is the last thing to be drawn gets drawn on top of everyt
Please can any one help me. I am really stuck I don\'t know how to highlight particular line o开发者_开发问答f pdf. It would be better if any one can provide me sample code or pseudo code
I\'m new to Iphone development, i want to implement a simple application that some texts can be shown and moved in the view. So i use the following code to implement the main loop:
What I want to do is to draw a line that will follow my finger.I\'ve created a custom view, and I have an onTouchEvent() that works.
I\'m drawing text in OpenGL using FTGL library and everything works just fine, however I would like to add shadow to the text. What I tried is drawing same text with black color and then draw text abo
I have a Winforms application that the user uses to take a region based screenshot. I want to have a small preview pane, but i\'m not sure how to do it. So far i tried recreating a bitmap on mouse mov
I have 2 points P1 and P2. I need to find the P3, in order that all points to be on the same line; P3 should be at the distance d from the P2 (away from P1)
Hi I want to implement a very simple game on iphone. I have a image and a text. If a user draw a line between the image and the text then it says \"correct\"