I\'d need a very easy to use drawing c or c++ library. This means that I don\'t need to put buttons, frames or anything e开发者_运维百科lse in there, but I need just to draw points, circles, lines on
My game, Hidden Treasures, has been on the market over two months now. Recently a customer presented 开发者_Go百科a new problem that has never happened before.
I am creating an app that allows the user to do some hand-drawing. The problem is I draw lines between the points where the开发者_JAVA百科 user moved his finger so the resulting shape is somewhat jagg
I\'m working on a drawing app for iPad using Cocos-iOS and I\'m having performance issues with drawing lines as a type of CCNode. I understand that using draw in a node causes it to be called every ti
I\'m trying to develop a custom set o开发者_如何学JAVAf libraries for creating GUIs in Linux, with, you know, widgets, buttons, etc. So I\'m now learning to creating user interfaces using X11 and its
I was playing around with drawing paths, and I noticed that in at least some cases, UIBezierPath outperforms what I thought would be a Core Graphics equivalent. The -drawRect: method below creates two
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
There is a strange behaviour in my OpenGL code. I want to draw a carpet on the ground. In the code below, if GROUND_SIZE is larger than 2071 and开发者_如何学JAVA CARPET_HEIGHT is smaller than 0.0003,
I want to draw in a panel with this method: protected override void InitOutput(object output) { if (output is Control)
Im not sure if this clear enough to describe the problem... I have 2 different points, S开发者_运维百科tart -> End then it forms a Line.