I am making a class that calls a callback function and I want it to pass some data in some cases but that data may vary. In C++ I would use void* but in C# it\'s unsafe and it means it might get GCed.
I have a buffer, essentially an char array, filled with multiple different structs. The structs needs to be passed in a buffer like this because it is something I read/write to a socket. The structs a
This question already has answers here: Closed 11 years ago. Possible Duplicate: Is it safe to delete a void pointer?
plain C have nice feature - void type pointers, which can be used as pointer to any data ty开发者_Python百科pe.
This question is about the appropriateness of using void pointers in a particular implementation. I have a relatively simple program that consists of an infinite loop.On each loop, the program iterat
Does C++ throw runtime exceptions when you try to cast a void* to something that it isn\'t? class Sheep
I have been working on reading in an audio asset using AVAssetReader so that I can later play back the audio with an AUGraph with an AudioUnit callback. I have the AUGraph and AudioUnit callback worki
I have an array declared as Object array[N]; and a function as void GetArray(void** array, size_t count)
So I\'m attempting to pass a structure with several variables, including another structure dealing with bitmap information. However, my code fails somewhere, as it spits out the error \"dereferencing
i\'m trying to pass data with void pointer and then cast it to (pData *) type. What am i doing wrong? gcc gives me