I am trying to figure out how to have the Bundle version number increment automatically in my Xcode 4 project (for ad-hoc and release builds). I found some scripts online that purport to do this but I
I need some simple example to start using c开发者_Python百科lang. I downloaded llvm and clang and built:
All of a sudden I\'m getting over a hundred warning messages of that sort out of XCode build (that used to build without any warnings), but, curiously, when you look at the connections in Interface Bu
Conceptually, I\'d like to go like: build mypackagename; I know this doesn\'t exist, but that\'s the concept I am going for开发者_高级运维.Try:
I have some moderately hefty pre- and post-build event scripts for my Visual Studio 2008 projects (actually it\'s mainly post-build event scripts).They work OK in that they function correctly and when
I\'m just new to Gradle, and I have a small problem with it. I\'m trying to build two projects (called \'infrastructure\' and \'domain\'), where domain has some imports from infrastructure.
Microsoft Visual Studio\'s linker has a /DRIVER flag specifically for building drivers: Use the /DRIVER linker option to build a Windows NT kernel mode driver.
I have deleted my application target and now all my Build option are gone. I cannot ru开发者_运维技巧n my project because I am missing a target. How can I regenerate it?You have two options.
I am setting up a aut开发者_StackOverflow社区omated build on top of a git repository. I want to automatically build versions from the master branch -- I\'m using \"git archive\" to a build sandbox --
How are people writing builds for their Play applications? I understand that you can run play auto-test on the command-line, however, I would like to do a bit more than just execute the tests.