This is my 2nd Question on 3D cubes in iphone using CALayer, Core Animation framework, written in Objective-c. For my first question please visit here 3D Cube Problem! Part 1.开发者_开发技巧
I have created a 3D cube in iphone using CALayer\'s. Now I wanted to rotate that cube(CALayer) at 90˚ when user double taps on it.
When I set the transform property of my CALayer with a CATransform3DRotate, the layer is properly rotated. However, the edges of the layer are jagged and not anti-aliased. I\'ve read a couple posts on
I\'ve got a problem with CALayer shadows.Here\'s how I\'m making my view: UIImage *screenshot = [SomeClass getScreenshot:mainView.view]; //full screen snap
I have a UIView class that I am using to have a CALayer. This layer will be used to draw lines, based on touch.
i have a layer called basicLayer, and i have some paths need drawing in function drawlayer:incontext,
I have a view controller with animation that run when the view controller appears. Every time the view controller appears the animation should reset to certain position and replay the animation again.
I am creating calayer subclass for carousel view. My subclass is @interface Carousellayer : CALayer { } I get an error m开发者_JAVA百科essage in
I have an application which renders OpenGL content on Mac OS X. Originally it was rendering to an NSOpenGLView, then I changed it to render to a CAOpenGLLayer subclass.
I created a sublayer using [CALayer layer开发者_C百科] and set its bounds to a underlying mapview which around a size of (8000,23000).