in my app i have an array of CALayer that I have animated along a be开发者_如何学PythonzierPath. When I close and reopen the app my layers are not animating and not in the same position as before clos
Currently I am using UIView\'s +transitionWithView method to add an overlay by adding a UIImageView that contains a transparent image as a subview of my main view.I am using the curl down transition o
I just rewrote my game to use core animation in an effort to make it faster. I have a UIView with开发者_如何学Python a layer that contains many sublayers (the game \"tiles\"). The tile sublayers are a
I\'m making a simple UIButton subclass that \"pulses\" by changing the alpha using UIView animations. The problem I\'m having is setting the alpha to 1 (100%) when the user touches down on the button.
I am trying to add several CALayers to an NSView but my view remains empty when shown: Here is my code:
I have masked an image like this开发者_Python百科: UIView *maskImage; maskImage = [[UIView alloc] init];
I wanted to add rounded Rects to a UITextView as explained in How to style UITextview to like Rounded Rect text field?. However when I do this I receive an error message that the methods used there ar
I\'ve got an array of CALayers containing images which can be moved around by the user, and i\'m trying to use containsPoint to detect if they have been touched - the code is as follows:
How can I make CALayer resizable? When I insertSublayer into tableViewCell, then change the cell height, how can I make it fit to the new size of the cell?
My code is as follows: if ([dematAllocationDict count] > 0) { [dematTableV reloadData]; // debugger stops here