The STL commonly defines an output iterator like so: template<class Cont> class insert_iterator : public iterator<output_iterator_tag,void,void,void,void> {
I\'m writing an algorithm that iterates over a list of points, calculate开发者_如何学Pythons the distance between them and inserts additional points if the distance is too great. However I seem to be
I\'m studying STL and made win32 project.. But I got stuck in runtime error.. I tried to debug it but..
I\'ve got a moderately complex iterator written which wraps the FindXFile apis on Win32. (See previous question) In order to avoid the overhead of constructing an object that essentially duplicates th
I am trying to bette开发者_如何学运维r understand when I should and should not use Iterators.To me, whenever I have a potentially large amount of data to iterate through, I write an Iterator for it.If
I am trying to set a custom class to an Iterator through the setInfoClass method: Use this method to set a custom class which will be used when getFileInfo and getPathInfo are called. The class name
g++ compiler gives this error: expected `;\' before \'it\' template <typename T> class myList : public std::l开发者_JAVA百科ist<T>
So, I have two structs: struct coordinate { float x; float y; } struct person { int id; coordinate location;
I dont know if it is asked (I couldn\'t find any). I want to iterate on this kind of numbers implemented on array;
Most of the time, STL iterators are CopyConstructable, because several STL algorithms require this to improve performance, such as std::sort.