I would like to write wrapper for STL iterator. It should only change behavior of some methods... I see it like smth like this:
When dealing with streams of data, I prefer to write the code in terms of templates and iterators. Often I need to \"peek\" at the next character. In order to make the code be able to deal no-bidirect
I\'m new to using iterators and was wondering how one would iterate through each point on a line segment (Line2D.Double, to be precise) -- I need to check to see if each point on the line fulfills cer
I am working on a problem that involves validating a format from within unified diff patch. The variables within the inner format can span multiple lines at a time, so I wrote a generator that pulls
I\'m finalizing a code segment that lists the files in a directory. I have no problems listi开发者_Go百科ng the files in a directory but for some reason I can get the isDot() method to work to make su
So I am unsure of how to make this insert_after method. Yes, this is a hw assignment but I have been looking at this trying to figure how to implement this for hours. Also, I can\'t get my error check
I have a function void AddEntity(Entity* addtolist) that pushes elements back onto a vector but since the size and capacity are equal when the element is added to the vector, the vector reallocates an
I wanted to express that an iterator is const (i.e you cannot increment or decrement it) but that the thing it yields is non-const:
I\'m trying to access a map using OGNL, and I can\'t really access the map using the iterator var, but I can access it using the status.
Language: Java and Gson Having parsed a JSON array, how do I: 1) Print all of its contents 2) Iterate over its contents?