I\'m developing a game. There\'s a \"Player\" class and an \"NPC\" class. Each instance of these classes can have a \"target\". That target can be another player or another NPC. I\'d like this \"targ
I\'m not clear why this should fail, and why it fails where it does: std::string* s; s = (std::string*)malloc(sizeof(std::string) * 10);
So the problem I am having has not actually happened yet. I am planning out some code for a game I am currently working on and I know that I am going to be needing to conserve memory usage as much as
I h开发者_StackOverflow社区ave a pointer which is pointing to an integer variable. Then I assign this pointer to a reference variable. Now when I change my pointer to point some other integer variable
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Hey so following this Question I\'ve gotten stuck again, and yeah I\'ve tried looking through the web and through my textbook. I know its probably bad posting another question so soon, but I\'m truly
I have a interesting problem in Java, its a little wordy though so bear with me. I decided to make a customizable Jpanel to act as a properties window, So instead manually designing each panel i want
I\'m trying to convert some code from using OpenCV\'s CvMat to Mat but am having some trouble with pointers.
Yes, I\'m one of those fellows that is learning C++ coming from Java, being spoiled with an automatic garbage collector. There\'s a particular situation where I\'m wondering whether I\'m leaking memor
I need to create an handle for an fairly complicated structure (here replaced with \"real a(2)\") in a subroutine and then only pass back the handle/pointer to the main routine. I also need to be able