I have a question regarding void* and void** and I know this is sort of an old question and has been asked (somewhat) before in stackoverflow. So the question is the following:
As title says, I\'m currently doing some small hacks with pointers in C++, but something isn\'t working out here\'s what I got:
In heavy loops, such as ones found in game applications, there could be many factors that decide what part of the loop body is executed (for example, a character object will be updated differently dep
Objects in C++ can be created using the methods listed below(that I am aware of): Person p; or Person p(\"foobar\");
I recently started with C++; I\'m an hobby programmer, and I know a bit of Python. I programmed a little snake. I wanted to insert another snake guided by the computer.
I wrote the following code: char *pch=new char[12]; char *f=new char[42]; char *lab=new char[20]; char *mne=new char[10];
I am working on a homework assignment where I had to convert all of the static arrays in a program into dynamic arrays using pointers. I am pretty sure I am understanding the concept, I have made the
I am working with a source 开发者_运维百科base with a unclear for me rule on pointer types definition: using _PTR_ macro instead of *. So, all the function prototypes and typedefs look like:
I\'m trying to create code which uses pointers to functions as parameteres, and I have to use a typedef.
Do anyone know any way to use smart_ptr (Smart Pointer) or auto_ptr (Auto Pointer) in Bada OS? Bada OS has no std namespace, so, Boost library porting is reall开发者_如何学Cy difficult.