I like to implement linked list in c++ ,while adding new node I dynamically allocate it, if some allocation fails I would like my program to stop the execution.
I was reading around for undo/redo techniques, I understand how should it be implemented (I found it intuitive).
struct _st开发者_开发百科data{ int stid; int sttype; struct stdata *nextptr; }; typedef struct _stdata stdata;
I want to be able to access a certain node in my Doubly Linked List in O(1) time. I know that if i traverse the list to find a certain node it would tak开发者_运维问答e O(n) time so I want to map the
I need to process a large amount of data in arrays with Perl. At certain points, I will need to insert the values of a second array within a primary array.
I\'m trying to create a linked list, either double or开发者_高级运维 single without using any imports, it\'s part of a class project. but what i\'m not understanding i guess is how to actually create
I have a problem with my pointers and structures in C (I know, I knooww, pretty basic!). I was practicing my procedural paradigm. It\'s the first time I use a debugger, because I haven\'t really neede
I cant figure out where I\'m going wrong at all, I\'ve checked and rechecked my add(int index, T obj) method countless times, still getting the same error. Here\'s my code, any pointers would be GREAT
Insertion or deletion of an element at a specific point of a list, assuming that we have a pointer to the node already, is a co开发者_开发技巧nstant-time operation.
I have a class that implements a linked list. The class has a find() method which finds a value if it exists in the linked list. I have another method add() which add开发者_开发百科s a node, but ONLY