Okay, so I\'m trying to override a function in a parent class, and getting some errors. here\'s a test case
According to this reference for operator new: Global dynamic storage operator functions are special in the standard
Hi I am working on a program where I have to initialize a deck of cards. I am using a struct to represent a card. However I\'m not filling it correctly as I get a bunch of zero\'s when I display the d
Is there a way, and how would I go about implementing my own keyword such as in, and as (etc), to be used in my code?
I\'m currently working on a C++ project, where dynamic arrays often appear. I was wondering, what could be the correct way to initialize a dynamic array using the new-operator? A colleague of mine tol
I am transitioning to C++ from C. In C++, is there any use for the malloc function? Or can I 开发者_开发技巧just declare it with the \"new\" keyword. For example:
This question already has answers here: Closed 12 years ago. Possible Duplicates: When to use “new” and when not to, in C++?
This question already has answers here: How does delete[] "know" the size of the operand array?
How can I call parents constructor ? module C attr_accessor :c, :cc def initialization c, cc @c, @cc = c, cc
#include <vector> using namespace std; int main(开发者_C百科) { vector<int> *list = new vector<int>[33];