So C99 blessed the commonly-used \"flexible array member\" hack to allow us to make structs that could be overallocated to suit our size requirements. I suspect it\'s perfectly safe on most sane imple
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I have this piece of code: // Returns the fibonacci range until the specified limit int fibo(int** output, int limit)
I\'m using cocos2d and I load all my sprites and scenes before my game. However, once loaded, it seems if I click to start the game too quickly I get this crash:
I was recently tasked with improving some embedded code where a disproportionate amount of time was being spent in malloc.
For a small to-be-embedded application, I wrote a few functions + struct that work as String Buffer (similar to std::stringstream in C++).
Like NBmalloc: http://www.cse.chalmers.se/research/group/dcs/nbmalloc.html Or Maged M. Michael\'s malloc: http://www.research.ibm.com/people/m/michael/pldi-2004.开发者_开发知识库pdf
I\'ll try to keep it brief: I\'m using OpenGL ES 2.0 on iPhone, and am utilising a Vertex Buffer Object to render many shapes on-screen at once.
For some reason I just cant seem to get my head around the process of creating a C-Array instance variable for a class that can have elements added to it dynamically at runtime.
This question already has answers here: Determine size of dynamically allocated memory in C (15 answ开发者_JAVA百科ers)