I had the habit for a while to call malloc on anything. Then it dawned to me if there\'s no performance critical section of the code, why not use a couple of kilobytes more on an automatic and lose th
I am writing code to use a library called SCIP (solves optimisation problems). The library itself can be compiled in two ways: create a set of .a files, then the binary, OR create a set of shared obje
So i\'m writing a C program for a simple shell. Not too difficult but I\'ve run into one really odd problem that I can\'t explain. I\'m attempting to create a two dimensional array within a struct to
Recently I saw following piece code: if ((rgb = (fp16 *)malloc(width*height*sizeof (*rgb)*3)) == NULL)
I\'m just curious to know if there is any significant/serious difference in these three approaches of invoking destructor. Consider the following code. Please also consider the two cases mentioned in
I would like to now how those instructions are allocating me开发者_运维技巧mory. For example what if I got code:
Hi I wonder if there is any ready made function that I can call to print all the malloc data structures, so that I can see which memory is allocated for which variable?
I have a mem_malloc() and mem_free() defined for me and I want to use them to replace the malloc() and free() and consequently C++\'s new and delete.
I am using MS VS 2010, C++, unmanaged. I would like to split allocated area if possible. For example let\'s say I allocated a 1KB space in memory:
guys... can u help me apply malloc in my code... here\'s my code: #include<stdio.h> #include<stdlib.h>