I allocate some memory with malloc - about 128 bytes. Later on, I call realloc with about 200 bytes, but it\'s returning null!
It\'s amazing how even the littlest program can cause so much trouble in C. #include <stdio.h>
I thought this was expected behavior? From: http://classic.chem.msu.su/cgi-bin/ceilidh.exe/gran/gamess/forum/?C35e9ea936bHW-7675-1380-00.htm
I do: typedef struct { Scene *scene; MeshStore *store; float angle; } DebugModel ... free_entire_store(debug_model.store);
I\'m having a problem w/ malloc in my jni code. The code is intended to let me access the exiv2 library in java. I\'ve tried ruining the code using both the the sun and openjdk 1.6.0 vms and the 1.7.0
I read that some games rewrite their own malloc to be more efficient. I don\'t understand how this is possible in a virtual memory world. If I recall correctly, malloc actually calls an OS specific fu
I\'m writing a simple function to create a list which represents a deck of cards. Here\'s the definition of the structs
I have following structure: typedef struct { GtkWidget* PoziomaLinijka; GtkWidget* PionowaLinijka; GtkWi开发者_如何学Pythondget* Label1;
I have a program with a parent and a child process.Before the fork(), the parent process called malloc() and filled in an array with some data.After the fork(), the child needs that data.I know that I
We could initialize a character pointer like this in C. char *c=\"test\"; Where c points to the first character(t).