I have created a png image in photoshop with transparencies that I have loaded into and OpenGL program. I have binded it to a texture and in the program the picture looks blurry and I\'m not sure why.
This question already has answers here: What are the different usecases of PNG vs. GIF vs. JPEG vs. SVG? [closed]
I am generating lots of images in java and saving them through the ImageIO.write method like this: final BufferedImage img = createSomeImage();
I\'ve been using Ghostscript to convert my single figure plots rendered in PDF to PNG: gswin32c -sDEVICE=png16m -r300x300 -sOutputFile=junk.png ^
I take a picture with the camera using Intent intent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE );
I\'m displaying a PNG with a transparent background that looks good in Windows 7, but then I run my app in XP Mode or remote desktop to a Windows XP machine and the PNG looks incorrect. I noticed that
I\'m working on a game, and all of my graphics use magenta as transparent/magic color. They are all 32-bit and the magenta is just for conveniency.
I have a jquery toggle that animates and displays a DIV.I have a transparent PNG, drop shadow开发者_如何学Go type background image, and when it first appears, I see a black background then it disappea
I am resizing PNG images using the GD image library function ImageCopyResampled(). It all works fine, I can even keep alpha blending transparency with the use of ImageCreateTrueColor() rather than usi
Much like how the video tag c开发者_Go百科an provide multiple source attributes so an mp4 video can fall back to an ogg video, I would like to get an svg image to fall back to an png image.At the time