The difficult part is trying to figure out what the stripwhitespace() function does. stripbuffer() is fairly straightforward, but I\'ve been staring at this little piece of code for a while now trying
async_write(*this, BoostAsio::buffer(pck->_storage), boost::bind(&tcp_socket::handle_wrote, this, pck, BoostAsio::placeholders::error));
I\'m writing a networking program in Java. I use ServerSocket and Socket objects to send and receive messages using TCP. My program runs fine if run for a short time however if I run it for a longer t
So I create buffer like unsigned char *pb_buffer; I fill it with some ffmpeg data from some older din buffer
Had an interesting experience with Python\'s file buffering and wanted to know that I understand it correctly. Given
first some code: ByteArrayOutputStream bos = new ByteArrayOutputStream(); CBZip2OutputStream zos = new CBZip2OutputStream(bos);
I\'ve been wondering whether it is possible to have an array of sampler2D in a GLSL 1.5 vertex shader.
Sp I have a function like: void WriteToUrl(const unsigned char *buf, int size) { boost::asio::write(s, boost::asio::buffer(buf, size));
I have vim buffers like this: 1 \"file1.txt\" 2 \"file2.txt\" 3 \"fi开发者_Python百科le3.txt\" and I want re-assign buffer numbers like this:
{ char bufBef[32]; char buf[8]; char bufAfter[32]; sprintf(buf,\"AAAAAAA\\0\"); buf[8]=\'\\0\'; printf(\"%s\\n\",buf);