this is annoying the hell out of me. I have restructured some ugly code which generates a couple of index arrays.as far as I can see everything should be identical. I have logged the elements of the
Is there a way to generate an infinite stream (to a file descriptor) from a (finite) buffer, i.e. repeating the buff开发者_JAVA技巧er, without invoking calls from user-space (except for initially sett
I\'m trying to lower the send buffer size on my non-blocking TCP socket so that I can properly display an upload progress bar but I\'m seeing some strange behavior.
I have a FlowLayoutControl on my form th开发者_运维技巧at I am populating with 20-100 graphics heavy UserControls. The only problem I am having is that, while scrolling, the graphics \"drag\" (similar
I communicate with my HW over USB emulated serial line (FT2232HL). I need to send a bitmap to it, using pySerial and Python Imaging Library. Here is the code:
I have some problem when using Indy (idTCPServer component) to read data send by client, the data itself was a hex formatted so i can\'t use AThread.Connection.ReadLn(); for that...
I\'m working on a server project in C#, and after a TCP message is received, it is parsed, and stored in a byte[] of exact size. (Not a buffer of fixed length, but a byte[] of an absolute length in wh
I am learning C and have some issues. Please, take a look at the picture below: When reading the highlight text, I am quite confused. Is it that: when the user starts entering some inputs, the inpu
Where exactly is the default buffer size stored? I got as far as void OMXCodec::setMinBufferSize() in media/libstagefright/OMXCodec.cpp
Edit: added some error checking code and found error \'1282\' is being thrown when I do glAccum(..) Edit2: I\'ve tried the exact same code on a different computer, it works perfectly there.