Is there any setting in MS Visual Studio 2005 that will prevent OpenGL from allocating large textures? I am experiencing the following behavior:
I have two files with the same name but in different directories: apples/main.cpp oranges/main.cpp I open them in one emacs window via emacs apples/main.cpp oranges/main.cpp
My program runs 2 threads - Thread A (for input) and B (for processing). I also have a pair of pointers to 2 buffers, so that when Thread A has finished copying data into Buffer 1, Thread B starts pro
When using a blocking TCP socket, I don\'t have to specify a buffer size. For example: using (var client = new TcpClient())
I am currently reading a dictionary.png (which is a text file) into a buffer. .png to make android think it is compressed.
I am still a beginner in vbo and I want to render a collada model. After taking all the needed info from the cae file about the vertices, normals and textures and indices for the vertices, normals and
I have a simple requirement: I want to display the number of the buffer I\'m currently editing. I don\'t want to type :buffers (or equ开发者_运维知识库ivalent) but have this number show up in my statu
I am using telnetlib for simple telnet script to Juniper switch. Below is my code: import telnetlib HOST = raw_input(\"Enter host IP address: \")开发者_如何学Python
Okay, I am new to 3D graphics and I want to animate individual specific vertices in a model (NOT whole model transforms). My script is largely based off the NEHE webgl tutorial. In this tutorial all
I have a slider which is sending its value to a web server by using the following li开发者_StackOverflow中文版ne of code: