Im Using the MixerHostAudio to load Several Audio Files at the Same Time. I Cant load the Whole files to the memory because the APP CRASHES!
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
#inlcude <stdio.h> #inlcude <stdlib.h> #inlcude <string.h> int main() { char *buff = (char*)malloc(sizeof(char) * 5);
I am reading a variable length input file and wanting to create an output buffer (indexed table) that will not utilize a character by character move.
class BufferFile{ public: BufferFile(IOBuffer &); int Open(char *); int Create(char *); int Close(); int Rewind();
I get an image from an Ogre rendertaget. I get the pixelbox of the image : Ogre::RenderTarget *rt = _window;
I need to create a byte array that is needed to be stream to another device through UART. There are some fixed parameters that I can fill in before hand but variables such as string is dynamically siz
after months of tweaking my vimrc file and installing plugins, I have this little bug which is very painful:
I am writing a streaming server for linux that reads files from CI开发者_如何学JAVAFS mounts and sends
Ok, so I have been running into some threading iss开发者_运维知识库ues with OpenGL on Windows. I\'m using C# .NET to wrap GL. I\'m on Windows7 x64.