I have algorithm/computation in Java and unit test for it. The unit test expects result with some precision/delta. Now I ported the algo into .NET and would like to use same unit test. I work withdoub
I have a vector class in C# (a fragment below). My issue is that when I call GetMagnitude(), it always returns 0.0f - even with the debugger running and I check that Sq has a valid value, as soon as i
I am using asin to calculate the angle. The code is as below : double FindAngle(const double theValue)
How can I check if a double x is evenly divisible by another double y in C? With integers I wou开发者_如何转开发ld just use modulo, but what would be the correct/best way to do it with doubles?
How do \'compile for Thumb\' and VFP code relate to each other? on the iPhone 2G/3G, i know that the T开发者_运维百科humb instructionset doesn\'t include floatingpoint calculations (on the 3GS, Thumb
This question already has answers here: Closed 12 years ago. Possible Duplicates: Why is floating point arithmetic in C# imprecise?
I\'ve been trying to find info on performance of using float vs double on graphics hardware. I\'ve found plenty of info on float vs double on CPUs, but such info is more scarce for GPUs.
Do the underlying bits just get \"reinterpreted\" as a floating point value?Or is there a run-time conversion to produce the nearest floating point value?
I am wondering if this is true: When I take the square root of a squared integer, like in f = Math.sqrt(123*123)
Hay guys, i have 2 floats, 开发者_开发百科which both comes from input boxes. I need to compare these 2 floats, if one is negative and one is positive thrown an error. If they\'re both positive, or bo