I\'ve read about the difference between double precision and single precision. However, in most cases, float and double seem to be interchangeable, i.e. using one or the other does not seem to affect
When I run the exact same code performing the exact same floating point calculation (using doubles) compiled on Windows and Solaris, I get slightly different results.
I wish to round a floating point number to set precision and return the result from a function. For example, I currently have the following function:
We are stuck with a database that (unfortunately) uses floats instead of decimal values. This makes rounding a bit difficult. Consider the following example (SQL Server T-SQL):
I\'ve faced with a next problem: In our database we have objects with ids, like 4040956363970588323. I\'m writing some client-wizard on jQuery for interacting with such objects. Client receives base
I\'m writing a 2D game using OpenGL. When I want to blit part of a texture as a sprite I use glTexCoord2f(u, v) to specify the UV co-ordinates, with u and v calculated like this:
How does one round a number UP in Python? I tried 开发者_如何学Pythonround(number) but it rounds the number down. Example:
I currently have a 4x4 matrix class in C++ and I store each value as a float: Matrix4d::Matrix4d(const float& m00, const float& m01, const float& m02, const float& m03,
i\'ve decided to give this iPhone App development a kick. to help add perspective to this i\'ve never programmed in any form of C or for any anything on the Mac other than Applescript. i\'ve created p
I do some numerical computing, and I have often had problems with floating points computations when using GCC. For my current purpose, I don\'t care too much about the real precision of the results, b