In the GIF specification here: http://www.w3.org/Graphics/GIF/spec-gif89a.txt It gives the clear-code formula of:
In 2D, the standard position of a vector开发者_StackOverflow中文版 is down the positive X axis. Is there an equivalent position for quaternions?There is no \"standard position of a vector.\" In 2D or
I am doing some computations on a sparse matrix of floats in the log domain, so the \"empty\" entries are actually -Inf (using -FLT_MAX).I\'m using a custom sparse matrix class right now but I am eage
Given: point clickWheelCenter point startPoint (first touch) point point (actual touch) I want to determine the angle between these three point, and I want to know, in which quadrant the last tou
I have a large set of 3D data points to which I want to fit to an ellipsoid. My maths is pretty poor, so I\'m having trouble implementing the least squares method without any math libraries.
How I can programmatically split the color circle into sections, and how I can get all R开发者_JAVA技巧GB color in this sections ?
I\'m writing some 3D math classes for Python. I\'d like to make a Point3 class that is separate from Vec3 in the following respects:
(See example below to fully understand what I\'m asking) I have an array of items that I will put other items into and remove items out of depending on user choices. This array always has an \"active
Hello wonderful community, I am trying to do some really simple math with JQuery, but I can\'t find a cheatsheat with math syntax on it (that is relevant to what I\'m trying to do). I know how to do
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