I am trying to generate uniform random points on the surface of a unit sphere for a Monte Carlo ray tracing program. When I say uniform I mean the points are uniformly distributed with respect to surf
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I\'m having trouble trying to figure out arithmetic progressions. I\'m looking for a formula with an output that increases by 100 more than it\'s last increase... like this:
In this rather useful CodeProject article, an enterprising and very helpful person has done the math needed for a newtonian missile to hit a newtonian target (it also works for matching course and spe
I have a number of points on a 2D graph, and I am concerned with they quadrant they lie in than the actual coordinates itself. I have a function ReflectX() which performs \"Reflecting along X-axis\" o
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Here\'s the description of this problem: You are given two integers a and b.You want to find the shortest sequence of operations necessary to transform a into b, where at each step you are allowed t
I\'m trying to separate two circles that are colliding.Thanks to the help of others, I\'m right there!
This is fairly \'math-y\' but I\'m posting here because it\'s a Project Euler problem, & I have working code that presumably has bugs in it.
hey so I have a center of an object and i\'m making a line with this center as the start of it, and the mouse position the end of it.