Strange question but my boss is a touch old school and has insisted in our coding standards that we do not use C# shorthands for system types, he likes us to use the full system name. He likes things
In Scala I can use the concept of phantom types (as described e.g. here) to mark types and have 开发者_运维问答this information erased at runtime. I wonder whether it is possible to mark primitive typ
I\'ve been developing a framework for ActionScript 3 and have come across a peculiar scenario where I want a method to be able to return either an AvFrameworkObject or an Array containing multiple ins
I finally decided myself to post my problem, after a couple of hours spent searching the Internet for solutions and trying some.
I have not found a good resource for using interface{} types. For example package main import \"fmt\" func weirdFunc(i int) interface{} {
What does the constraint (Stream s Identity t) mean in the following type declaration? parse :: (Stream s Identity t)
I created 2 programs - in C# and C++, both invoke native methods from C dll. C++ works fine, because there are the same data types, C# doesn\'t work.
int n; int[] ar = new int[50]; Console.Write(\"Enter the size of array= \"); n = int.Parse(Console.ReadLine());
I know what imaginary and complex numbers are in the math world but what about in C++, what are data types of complex and imaginary. In addition, I开发者_运维百科 see data types such as _Imaginary and
This question already has answers here: Closed 11 years ago. Possible Duplicate:开发者_如何学Python