I am trying to migrate existing code that uses XmlSerializer to protobuf-net due to the increased performance it offers, however I am having problems with this specific case.
I have a very odd exception in my C# app: when trying to deserialize a class containing a generic List<IListMember> (where list entries are specified by an interface), an exception is thrown rep
I\'m working with the DataContractJsonSerializer in Silverlight 4 and would like to deserialize the following JSON:
I am trying to derive a class from ObservableCollection and I need to run just a single line of code each and every time any instance of this class is deserialized.My thought was to do this:
I\'m trying to put together a very simple REST-style interface for communicating with our partners. An example object in the API is a partner, which we\'d like to have serialized like this:
I have some web services that use Message contracts. It\'s probably worth mentioning that for these services, I cannot shift to Data contracts...
I am developing game editor in c++.I have implemented reflection mechanism using DiaSDK.Now I want to store state开发者_运维百科 of the objects(Like Camera,Lights,Static mesh) in some level file via s
I\'m wondering if there is a fast way to dump an STL set to disk and then read it back later. The internal structure of a set is a binary tree, so if I serialize it naively, when I read it back the
the question is one of design. i\'m gathering a big chunk of performance data with lots of key-value pairs. pretty much everything in /proc/cpuinfo, /proc/meminfo/, /proc/loadavg, plus a bunch of othe
I need to take a portion of my xxx.config custom configuration and serialize it as JSON directly into my page.