I\'m looking for a place where are objects after serialization ? I would like to put serialized objects(created in another app) to my android project and then only load this files in my game. The prob
I have the following class class UserAc开发者_如何学Gocount implements Serializable { public String username;
How do I solve the serialization problem with abstract class defined in a shared client library, and concrete implementation in a server side library.
I have a complex object that I\'m storing serialized in a text field. For most purposes, I want the object pulled from the database to be that complex object. However, when I\'m editing it in a form,
We have a 3rd party dll wich contains (among other things) our entities. The entites are all marked with the [Serializeable] attribute.
I am having trouble serializing to JSON via GSON . Here is my Poll class package com.impact.datacontracts;
Hopefully this won\'t be too long-winded, but trying to be complete: So I have an app on the Android Market.Within the app are a few Serializable classes.App is working fine everywhere (in emulator,
This question already has answers here: Closed 11 years ago. Possible Duplicate: Does it开发者_StackOverflow matter what I choose for serialVersionUID when extending Serializable classes in Ja
Library shared between server and client contains interface : [ServiceContract(SessionMode=SessionMode.Required, CallbackContract=typeof(IClient))]
I have this code: public static List<ReplicableObject> ParseStreamForObjects(Stream stream) { List<ReplicableObject> result = new List<ReplicableObject>();