So I create a points cloud using no 3d engines but one baked into flash: import flash.display.Bitmap; import flash.display.BitmapData;
So I create a point cloud, in 3d with code like (flash 10.1 CS5): import flash.display.Bitmap; import flash.display.BitmapData;
so we have values generator that outputs someting like FF00FF5F. We have some coordinates like 50, 300. We want to draw on stage. (I mean we opened new .fla doc in flash, pressed f开发者_JS百科9 and s
I\'ve only found a few sol开发者_开发知识库utions searching, and they\'re either language-specific or too complex. I simply need to get a point n distance from another point rotated n amount. I\'m usi
This is my first time using points and I seem to run into an issue when initially setting the location of a Point2D object. Here is my code snippet:
let\'s assume I have got a collection of points (PointCollection). What I want to do is to find the minimal value of X and Y coordinates among these points.
If I have four points in 2D space, which are then rotated m degrees, what is the best/ most efficient way to determine the direction(clockwise/counter开发者_开发问答 clockwise) of the rotation.
Can someone please help me. I understand the equation of a line and how to solve for the zero intercept on paper, but I have trouble converting it to code. More specifically, I need to calculate the p
I have a MC in an AS3 animation and I want to increase its height from bottom to top which would mean that the registration point should be bottom of the MC and center of width (hori开发者_开发技巧zon
Hell-o all, Im new to qt and I am having trouble drawing one single point. I have a big qMainWindow that eventually calls a QgraphicsScene and inside of it I need to draw a single point, one little p